Welcome aboard the walkthrough for "To Sea in a Sieve"! Here be spoilers - so beware! We begin in the jolly boat "Puck". Captain Booby has a pistol levelled at your chest, so we'll have to deal with that first. Examine the pistol and ye'll find there's no cover on the lock. All we needs to do to render it harmless is wet the powder, so let's fill the bucket with water and throw water over the pistol. Well, that took care o' the pistol right enough! Now we can see what the Cap'n's been tryin' to hide. There are a few things here that can be thrown out right away - the ten-pound pearl, the pineapple, and the bar of silver. It ain't always obvious what we're going to need, but don't worry - anythin' essential to solvin' a puzzle is always returned by either an octopus or an albatross. Clever beasts, they be! Take the mirror and have a look at it. Careful not to dazzle yerself though - that Carribean sun be fierce! Now, then - on top o' that old sea-chest be a monstrous potted plant - and a man eatin' plant at that! If ye pick somethin' up there's a chance it could catch ye in its spiny tendrils. If that happens to ye, take the Captain's advice and put up a bit of a struggle - all those years of avoidin' the law at the London Docks has made us as slippery as an eel! There be two other ways to escape the plant, but I'll leave it to thee to discover 'em. We'll have to get rid of it soon enough, however, so let's find out what we can about it. Asking the Cap'n about the potted plant reveals its name - the dread "Yateveo" tree, and some useful information - it goes to sleep at night, by th' powers! Next we needs to open that barrel. Examinin' the barrel reveals no obvious way of openin' it 'cept fer a knothole in the top, so we'll come back to that later. First we needs some tool to work with. Let's take a closer look at our Captain. He be a lot less dangerous wi'out his pistol, and that's a fact! Examinin' his coat reveals two pockets, an' luckily for us, we were a pickpocket before we went a-pyratin'! Take the quizzing-glass and the pocketknife, for we'll need those shortly. We'll ignore the ship's biscuit, for now, but we'll need the snuffbox later, so let's take it. That sailcloth bag looks interestin', but we can't just take it off o' him. Use the pocketknife to cut the strap, an' it'll drop right into our hands. Easy! In the sailcloth bag we finds all the tools of nautical warfare - a coil o' cannon fuse and a can o' powder. Pour the powder into the knot-hole. Now cut off a short length o' cannon fuse and stick it into the knot-hole too. But how to light it? Ye be forgettin' the hot Carribean sun, and we happens to have a quizzing-glass on our person. Now, a quizzing-glass is an old word for a magnifying glass, and we can use it to focus the sun's rays on the cannon fuse. A few moments later, and BOOM! The barrel's open! Well, blow my scuttle-butt if the Cap'n ain't released that beaver! What's that, he can't tell the difference between a beaver and a bear? Now the thing about beavers is they likes to nibble wood, an' that ain't what we need when we're in a wooden boat, an' surrounded by sharks what's more! A closer look at the beaver reveals that it has weak eyes. See how the poor thing blinks in the fierce Carribean sun! Remember how we dazzled ourselves afore? Well, now it be the beaver's turn! Dazzle it wi' the mirror and the potted plant wastes no time in grabbin' itself a snack. So that's the beaver taken care of, the poor thing, but this ain't no time to get all sentimental! No real beavers were harmed in the makin' of this game, I assure thee. We've no use for that cage now, so let's dump it o'erboard. An' now we've got ourselves an open barrel, by the powers! Inside the barrel we find a bolt o' midnight blue brocade. Now, what was that we learned about the dreaded "Yateveo" tree? It goes to sleep at night, so it does! Throw the brocade o'er the plant and it thinks it's time fer bed. We can now pick it up and throw into the sea, and good riddance, says I! What ha' we got left? Now, let's see. There's a sack o' cayenne pepper, and what's that at the bottom of the barrel? Why, it's the Captain's tea caddy. If we try to throw the caddy, it rattles. Oh-ho! There be somethin' inside, I'll be bound. Examinin' the caddy reveals a pattern o' inlaid flowers. Marquetry, 'tis called, an' very fine. Too fine to see clearly wi' the naked eye, so we make use o' the Captain's quizzing-glass again. Examining the caddy with the quizzing glass reveals a secret drawer - and the key to the old sea-chest! Now let's turn our attention to the Captain's snuffbox. Examinin' it reveals it to be full o' reddish brown powder. That's the same colour as the cayenne pepper! Empty the snuffbox of snuff and fill it wi' pepper, and then give it back to the Captain. 'Twill set him a-sneezin', so it will! Now we'll unlock and open the chest, but there's a cutlass inside, by the powers! Now the Cap'n be armed again. But if'n we wait around for a while, he'll sneeze an' drop his cutlass. Grab it an' throw it o'erboard. Now we're free to get rid o' the gold. We can't lift the chest, 'tis too heavy, so fill up the bucket wi' gold an' throw it o'erboard, ignoring the Captain's protestations. 'Tis for his own good, d'ye see? Now throw the empty chest o'erboard. The barrel's too heavy to life e'en when empty, so let's give it a push instead. Now throw out any bits we might ha' missed and afore we knows it - the shot-hole be above the waterline! We'm saved! Except that we're not, because the Captain has thrown one of our oars o'erboard. We can't reach it unaided, so let's try fetching it wi' the oar. Still too far to larboard! But what's that, floating out on the starboard bow - why, 'tis the old oak barrel! Give the barrel another push - this time with the oar. The boat moves to larboard, and we can finally reach the stricken oar with the one we've got. Aargh! Now, all that remains is to row to safety, and to find out why this series o' games be called THE CURSE OF CAPTAIN BOOBY...